The Myths of the Design Process: What We Get Wrong (and How to Fix It)
The design process is often portrayed as a clean, linear journey: you research, ideate, wireframe, prototype, test, iterate, and ship. But anyone who’s actually built products knows that this picture is closer to fantasy than fact.
Design is rarely tidy. It’s messy, nonlinear, political, and deeply human. And yet, certain myths persist, shaping how organizations approach design, how leaders set expectations, and how designers judge themselves.
Let’s break down the most common myths of the design process and what we should believe instead.
Myth 1: The Design Process Is Linear
Reality: It’s Loopy, Backward, and Sometimes Sideways
You don’t always start with research and end with handoff. Sometimes you sketch a solution, then go validate the problem. Sometimes development starts while the prototype is half-baked.
Design is a series of micro-decisions, loops, and pivots—not a checklist.
🧭 Better framing: Think in cycles—understand, explore, validate, refine—and know that you may jump between them frequently.
Myth 2: Great Design Starts With a Blank Canvas
Reality: Most Design Starts With Constraints
You rarely get to design from scratch. You inherit legacy systems, outdated components, and hard business requirements. And that’s okay.
Real design is constraint-driven creativity, making elegant decisions within limitations.
🧭 Better framing: Ask what can’t change first. Then focus your creativity where it has the most leverage.
Myth 3: You Need All the Research First
Reality: Research and Design Happen Together
Waiting for "perfect research" stalls progress. On the flip side, skipping research leads to shallow assumptions. The truth lies in pairing the two.
Quick pulses of research throughout the process—user interviews, prototype testing, and internal shadowing are far more effective than a single upfront study.
🧭 Better framing: Research is not a gate. It’s a dialogue between you and the user, running in parallel with design.
Myth 4: The Best Design Wins
Reality: The Best-Aligned Design Wins
Good ideas don’t win by default. The best design can be lost to timelines, tech debt, or internal politics. And that doesn’t make the design bad—it just makes it real.
Your role as a designer isn’t just to design what’s best, but to advocate, adapt, and ship what’s best possible.
🧭 Better framing: Design is negotiation. Know your non-negotiables, but be flexible in execution.
Myth 5: Prototypes Need to Be Polished
Reality: Rough Prototypes Create Better Conversations
Polished visuals are great, but they also invite pixel feedback before flow feedback. Low-fidelity artifacts keep the conversation about structure, not style.
The earlier the stage, the rougher the prototype should be.
🧭 Better framing: Match fidelity to fidelity of thinking. Rough ideas need rough visuals.
Myth 6: Designers Should Avoid Stakeholder Noise
Reality: Stakeholder Noise Is the Work
It’s tempting to shut the door and design in peace. But stakeholders often hold hidden truths: customer complaints, business constraints, edge cases.
Instead of resisting them, design with them. Bring them into critiques. Co-create flows. Ask “What are we not seeing?”
🧭 Better framing: Stakeholder engagement isn’t a distraction, it’s design intelligence.
Myth 7: You’ll Know When the Design Is Done
Reality: The Design Is Never Done
There is no final version—only the best version for now. Every shipped feature spawns new feedback, new edge cases, and new expectations.
Great teams don’t chase perfection—they prioritize momentum.
🧭 Better framing: Ask, “What’s the riskiest part of this design we haven’t tested yet?” Then ship a version that de-risks it.
Myth 8: Design Is a Process, Not a Culture
Reality: Design Is as Much About People as Process
You can have the perfect design toolkit, workflow, and templates—but if there’s no culture of curiosity, feedback, and collaboration, your process won’t matter.
Design thrives when people feel safe to explore, challenge assumptions, and learn from each other.
🧭 Better framing: Build rituals that build culture—showcases, critiques, Figma playgrounds, async feedback channels.
Final Thought: Embrace the Mess
The biggest myth of all? That good design is clean. In reality, good design is earned through ambiguity, friction, iteration, and resilience.
Let’s stop pretending the process is perfect and start celebrating the craft of making sense through the chaos.
Because that’s what design actually is: not a myth, not a miracle, but a muscle we build together.